Shojo senshi sailor moon s fighting game
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She talked about some choices that she and the Kodansha team made regarding the Starlights. She particularly enjoyed the character of Haruka and her gender fluid identity. She mentioned that she was not familiar with the anime, but became a fan when the 2nd generation of the manga came out in Japanese. She talked about what it was like translating the Sailor Moon manga and what it meant to her and her queer identity.
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Next up was Mari Morimoto’s presentation. Beyond Sailor Moon, magical girls these days are cuter, queerer and physically stronger than in the past. During this time, there were several gender defying anime at the time like Ranma 1/2, Ghost in the Shell, and La Belle Fille Masquée Poitrine. In the 90s, Sailor Moon arrived amidst an economic bust–the first magical girl sentai team. More adult male fans began enjoying the magical girl genre. In the 80s, there was Minky Momo and Creamy Mami that exemplified cuteness and fine tuned the art of the transformation sequence. However, with the introduction of Cutie Honey, the genre began to become more sexy. Early magical girl shows were aimed at girl from 4 to 9 years old. She talked about how the genre started in the 60s and 70s with shows like Sally the Witch and Himitsu no Akko-chan. Kumiko Saito from Clemson University who summarized the history of the magical girl genre. The first half of the event had the panelists presenting a powerpoint presentation. I’ve linked the panel above for you to watch, but I wanted to provide a written summary of the event as well. Kathryn Hemmann and Mari Morimoto–who you may remember was one of the translators of the English Sailor Moon manga, the Kodansha 2nd generation edition. This panel featured several academics–Dr. So naturally, it was only a matter of time until there was one on Sailor Moon! They’ve done panels on the works of Satoshi Kon and Ghost in the Shell.
#SHOJO SENSHI SAILOR MOON S FIGHTING GAME SERIES#
This past year the Japan Foundation has been hosting a series of virtual panels on anime and manga. They allow for a wider audience to access really awesome content and experiences. Navigating this “new normal” has been an adventure, but I suppose one of the bright spots is virtual events. I’m hanging in there, but it definitely takes conscious effort to make sure my mental health is on the right track. How is everyone? As I write this post, it’s been a year of dealing with the COVID-19 pandemic.